AI Insights · Timothy · January 2024
Top 5 Vikings Games on iOS in Europe Q4 2023
The top 5 Vikings-themed games on iOS in Europe showed varied performance in Q4 2023, with notable trends in downloads, revenue, and active users.
In Q4 2023, the top 5 Vikings-themed games on iOS in Europe displayed diverse performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Viking Rise: Valhalla This game experienced fluctuations in both revenue and downloads throughout the quarter. Revenue peaked at approximately $265K in the final week of December, marking a significant increase from around $197K at the end of September. Downloads saw a notable dip in early November, hitting a low of about 8.7K, but recovered to approximately 16.9K by the end of December. Weekly active users remained relatively stable, with minor fluctuations, ending the quarter at around 132K.
Vikings: War of Clans The game’s revenue varied significantly, starting at approximately $107K in late September and dropping to around $32K by mid-October, before recovering to about $106K in the final week of December. Downloads remained low, peaking at around 463 in mid-October and stabilizing at around 434 by the end of December. Weekly active users saw a gradual decline from around 2.8K in early October to approximately 2.4K by the end of December.
Vikingard This game showed a steady revenue stream with minor fluctuations, peaking at approximately $49K in the last week of December. Downloads were relatively low but stable, ranging between 1K to 3.2K throughout the quarter. Weekly active users hovered around 17K to 20K, maintaining a consistent user base.
Frostborn: Coop Survival Revenue for this game fluctuated, starting at around $8K in late September and peaking at about $12K in mid-December. Downloads were modest, with a high of approximately 1.8K in late October. Weekly active users showed a declining trend, starting at around 3.9K in late September and ending the quarter at approximately 2.6K.
Lucky Buddies The game’s revenue remained relatively stable, peaking at around $6.4K in early October and ending the quarter at approximately $6K. Downloads were low, with a notable decline from 1.8K in early October to just 79 by the end of December.
For more detailed insights into the performance of these games, visit Sensor Tower.